The Vengeful Polyglot

Archive for the ‘World of Warcraft’ Category

I was planning on writing some posts about the recent “faction bias” and “SW:TOR vs. WoW” debates, but, uhhhh… patch day! So, instead, I’ll be fumbling my way through new heroics and crying over yet more dailies to do. Hooray! Enjoy transmog and void storage, everyone! 😀

Today’s Breakfast Topic on WoW Insider was submitted by yours truly! 😀 It was inspired by my adorable 11-year-old cousin, Noa, who has always loved to watch me play WoW, and now has an account herself. I plan on writing an expanded article on these issues as we continue to play together — while WoW isn’t kid-friendly in its base form, it’s definitely possible to create a safe experience within the game.

Link: “How do you adapt WoW for younger players?”

Since I wasn’t able to actually go to Blizzcon this year, this picture from the Curse afterparty (photo credit to Corey Sandler) is as good as I can do. But man, do we ever look like we’re enjoying some competitive skeeball!

In all seriousness, though, we got a whole lot of information out of Blizzcon this year, most of which really needs to be seen, I think, before it can be evaluated. I’m sure excited to see these things on live, though!

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I’ve really been enjoying watching Blizzard release each T13 set along with the class’s armor retrospective, but so far only classes I wasn’t too attached to (read: not healers) had been rolled out. Today, my day in the sun came at last. Granted, I’ve never been too taken by the aesthetics of shaman tier with the exception of  T7, which I thought was really excellently made (T6 was neato, too, but I’ve never really played elemental and it had such a “lightning” lean to it that I don’t think I’d consider mogging to it), but I was still really excited to see what the art team came up with.

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For players rolling a new alt of a class they’re unfamiliar with, or players just starting WoW altogether, gear decisions can be tricky. Particularly for those who aren’t familiar with RPG archetypes, knowing which stats you want for a given spec isn’t necessarily intuitive. In the hopes of assisting any confused WoWers out there, here’s a little cheat sheet as to which classes and specs use which stats, and on which type of gear.

For convenience sake, I’m going to group specs into categories to more easily generalize when possible:

  • Healers: Holy Priest, Discipline Priest, Holy Paladin, Restoration Shaman, Restoration Druid
  • Tanks: Protection Warrior, Protection Paladin, Feral Druid (bear), Blood Death Knight
  • Cloth DPS: Shadow Priest, Mage, Warlock
  • Leather Spell DPS: Balance Druid
  • Leather Melee DPS: Feral Druid (cat), Rogue
  • Mail Spell DPS: Elemental Shaman
  • Mail Melee/Ranged DPS: Ehancement Shaman, Hunter
  • Plate DPS: Fury Warrior, Arms Warrior, Retribution Paladin, Unholy Death Knight, Frost Death Knight

While the Dungeon Finder has been lauded by many as a great success and a quality of life improvement for World of Warcraft’s playerbase, it has not been without well-deserved criticism. In particular, the social ramifications of cross-server grouping I briefly addressed in my previous Dungeon Finder post have been pushed to the forefront.

Having followed the ups and downs of this issue on the forums fairly closely since the system’s implementation, I’ve seen one proposed solution presented time and time again: that a ratings system should be imposed so that “good” players can somehow be given priority over “bad” ones while using the Dungeon Finder, thus hopefully creating a more pleasant social experience while running randoms. While Blizzard has announced that it will not implement such a system, players’ enthusiasm for the proposal is unabated.

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I’ve been meaning to do a full write up on the “ins and outs” of the Dungeon Finder system since its inception, but I only recently found an impetus (a school assignment!) to follow through. Without further ado…

 

Overview: What is the Dungeon Finder?

In patch 3.30, Blizzard introduced the new Dungeon Finder system to World of Warcraft to facilitate quicker grouping for 5-man dungeons (also called “instances”). Even though the intent of the system is to make grouping easier, many players who are new to World of Warcraft may not find its purpose or use entirely clear. Hopefully, I can shed some light on how you can best use this new system for your instancing adventures!

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Blog by a programmer cum linguist cum writer cum total geek. One who pretentiously uses "cum" in place of any other logical connectives. Direct questions to the Ask Lauren page!

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